Version 2 (modified by archibald, 8 years ago) (diff) |
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Table of Contents
Pages linking to FiniteStateMachines:
ClassDefinition
CompileTimeTypeChecking
DataTypes
EnterTheIdeaBase
EnumDefinition
ExpressionSyntax
NameSpaces
SignalDefinition
SingletonDefinition
TypeDefinition
WhatAboutIdentifiers
compoundStatementsLlambdas
ClassDefinition
CompileTimeTypeChecking
DataTypes
EnterTheIdeaBase
EnumDefinition
ExpressionSyntax
NameSpaces
SignalDefinition
SingletonDefinition
TypeDefinition
WhatAboutIdentifiers
compoundStatementsLlambdas
Base Ideas
(1) Namespaces
(1.1) Data Types
(2) Types
(3) Enums
(4) Signals
(5) Singletons
(6) Classes
(6.1) Finite State Machines
Finite State Machines are split into two section
- Stateless Work
- State Dependent Work
example
FSM ON START { ... } // As the FSM starts up ... execute the lambda ON STOP { ... } // As the FSM is shut down ON STATE CHANGE { ... } // Perfomed whenever the state changes ON RECEPTION { ... } // Done on the reception of any signal ON UNRECOGNISED { ... } // Done when a recieved signal is NOT acted upon ON ERROR { ... } // Done when the ERROR exception is called ON signalIdent { ... } // Done when a specific signal is received regardless of state INITIAL STATE firstState ON ENTRY { ... } ON EXIT { ... } ON RECEPTION { ... } ON UNRECOGNISED { ... } ON ERROR { ... } ON signalIdent { ... }