Last modified 7 years ago
Last modified on 2017-09-27 08:41:34
Table of Contents
- Base Ideas
- (1) Namespaces
- (1.1) Data Types
- (2) Types
- (3) Enums
- (4) Signals
- (5) Singletons
- (6) Classes
- (6.1) Finite State Machines
- (7) Expression Syntax
- (7.1) [wiki:WhatAboutIdentifiers What about identifiers (Expression …
- (7.2) Compile Time Type Checking
- (8) [wiki:compoundStatementsLlambdas Lambda Statements (Compound …
Pages linking to FiniteStateMachines:
ClassDefinition
CompileTimeTypeChecking
DataTypes
EnterTheIdeaBase
EnumDefinition
ExpressionSyntax
NameSpaces
SignalDefinition
SingletonDefinition
TypeDefinition
WhatAboutIdentifiers
compoundStatementsLlambdas
ClassDefinition
CompileTimeTypeChecking
DataTypes
EnterTheIdeaBase
EnumDefinition
ExpressionSyntax
NameSpaces
SignalDefinition
SingletonDefinition
TypeDefinition
WhatAboutIdentifiers
compoundStatementsLlambdas
Base Ideas
(1) Namespaces
(1.1) Data Types
(2) Types
(3) Enums
(4) Signals
(5) Singletons
(6) Classes
(6.1) Finite State Machines
Finite State Machines are split into two section
- Stateless Work
- State Dependent Work
example
FSM ON START { ... } // As the FSM starts up ... execute the lambda ON STOP { ... } // As the FSM is shut down ON STATE CHANGE { ... } // Perfomed whenever the state changes ON RECEPTION { ... } // Done on the reception of any signal ON UNRECOGNISED { ... } // Done when a recieved signal is NOT acted upon ON ERROR { ... } // Done when the ERROR exception is called ON signalIdent { ... } // Done when a specific signal is received regardless of state INITIAL STATE firstState // the initial state is prefixed with INITIAL // else the first defined state if none specified ON ENTRY { ... } // Done when the state is entered ON EXIT { ... } // Done when the state is exited ON RECEPTION { ... } // Done in this state as any signal is received ON UNRECOGNISED { ... } // Done when in a specific state when a received signal is NOT acted upon ON ERROR { ... } // Done when the ERROR exception is called in this state ON signalIdent { ... } // Done when a specific signal is received regardless of stste STATE subsequentState ... // State augmentations as above